Asked-(at-least-)Once Questions:
Q: How early can we vote?
A: You can vote any time during the round (week).
Q: Can we suggest amendments to the proposals?
A: I'll let you have small tweaks on your own proposal, provided no one has voted on it yet, but generally (and you can, of course, change this ;-) ) if you want to modify someone else's proposal, it'll either have to pass, and become part of the rules, at which point you can modify as usual, or, if it fails, you can re-propose with the changes you like.
Q: Does the game have a fixed stop date?
A: Unless a proposal to have one is accepted, no. The game will continue until one of the conditions in "11. Ending the Game" is met.
Q: How does the were-carrot seed work? Once you plant it, will it have fully grown before you leave that square? If you let it grow for more than one turn, will it be higher than 1d6?
A: I interpret the proposal as follows:
Once a Player has planted and watered the seed, it will be available the beginning of the following turn. However, since I don't see any rules concerning how to pick up items (correct me if I'm wrong), I rule that a Player must land in the square an item is in to pick it up (ie, no picking up items before you move).
Letting the carrots grow longer will not change their number.
Friday, June 29, 2007
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